Some games clear blocks.
We clear the bank.
The block merge puzzle where every cascade pays off. Drag, merge, and chain your way through an 8×8 grid of satisfying number physics. Free on Android.
images/press/hero.png here(in-game shot of a cascade in progress)
Merges that actually feel like something
Every chain lands with weight. Every cascade escalates the screen. Every 2048 tile is a payout ceremony you'll want to screenshot.
Cascade physics
Place a piece, watch matching numbers merge — then chain into more merges, then more. Every chain length multiplies the score.
Wealth-fantasy theme
Score payouts land like bank drops. The 2048 tile is a gold trophy. Every cascade drops a satirical wealth quote worth screenshotting.
Puzzle skins
Swap the board's whole visual identity — Neon Vault, Gold Standard, Retro Arcade, Vaporwave — without changing the mechanics you know.
Weekly leaderboards
Country-segmented rankings reset every Sunday. Bronze to Master tiers. Real competition, not bot-padded numbers.
Daily rewards
Midnight wheel spin, mystery boxes with duplicate protection, daily quests. Progress bars always ticking.
Skill-solvable
Every level is beatable without spending a cent. Purchases are shortcuts, never requirements. No pay walls.
See it in motion
Screens from the current build. Drop your captures into images/screenshots/ to swap the placeholders.
Rules in three sentences
Drag one of three pieces from the tray onto the 8×8 grid. Two orthogonally-adjacent tiles with the same number merge into the next power (2+2→4, 4+4→8, all the way to 2048). The bigger the chain, the bigger the payout.
Download for Android
Coming soon to Google Play. Follow the build on GitHub or check back for the launch date.
From the blog
Behind the scenes, comparisons, and dev diaries.
The best block merge puzzle games in 2026
Block Blast, 2048, Woodoku, Merge Mansion, Big Bands — an honest look at where each one shines and where it stumbles.
Read the comparison → DesignWhy cascade puzzles are so addictive
The neurochemistry behind chain reactions, why "one more cascade" hits harder than "one more level", and what game designers borrow from casinos.
Read the essay → Dev diaryBuilding Big Bands solo with Flutter and Flame
Why a solo dev picked Flutter for a puzzle game, what worked, what didn't, and the honest cost of shipping to the Play Store from scratch.
Read the dev diary →