Comparisons, design essays, and dev diaries.
An honest look at Block Blast, 2048, Woodoku, Merge Mansion, and Big Bands. Pros, cons, who each one is for.
Read the comparison → DesignThe neurochemistry of chain reactions, why "one more cascade" hits harder than "one more level", and what casual games borrow from casinos.
Read the essay → Dev diaryWhy a solo dev picked Flutter for a puzzle game, what worked, what didn't, and the honest cost of shipping to the Play Store.
Read the dev diary →